Interview
Winnie Wu – ‘I Don’t Like Playing Games of Subjectivity’

The Creative Director of studioKALEIDO on how design shapes Singapore’s national image, the studio’s roots in the cultural sector, building client trust before pushing boundaries, and more.

Image via Winnie Wu

Up next in our Singapore Design in Focus series, we speak with Winnie Wu, Creative Director of studioKALEIDO, a Singapore-based creative consultancy that describes itself as working at the intersection of design, art, and commerce.

When asked what sets design in Singapore apart, Wu said that Singapore, despite sitting in the heart of Asia, “doesn’t really have a strong Asian aesthetic in graphic design,” but that a little of every culture can be found there. “Like a melting pot, you can mix and match what you like to call it Singaporean style as long as it fits the brief,” Wu added.

Over the course of our interview, we discuss design’s place in Singapore’s national image, why, in the studio’s experience, clients in Singapore remain conservative, and how it builds trust with clients before pushing boundaries.

The interview also covers the studio’s roots in the cultural sector, the value of a set brief grounded in strategy, and why AI does not yet meet standards for final output.

Wu offers a series of pointers for young designers, ending on a candid note: “if you don’t love the creative industry enough to put in all that extra work, you would be better off doing something else.”

Mind The Gap
Mrs Pho

What sets Singaporean design apart from the rest of the world?

Singapore is in the heart of Asia, but it doesn’t really have a strong Asian aesthetic in graphic design as it is mostly filtered through a Western modernist lens. However, you can find a little bit of every culture here. Like a melting pot, you can mix and match what you like to call it Singaporean style as long as it fits the brief.

In a broader sense, it is the “solarpunk” veneer of contemporary architecture like Gardens by the Bay and Changi Jewel Airport that has made more of a cultural impact globally in recent times.

Singapore has transformed dramatically since its founding. How has the role of design evolved alongside it?

Singapore has shifted its brand image and urban infrastructure strategy from a “Garden City” (1960s–1990s) to a “City in a Garden” (2000s–2010s), and now to a “City in Nature”. Strict urban planning due to space limitations means roads and buildings are neat and zoning is predictable.

Other than our food culture, friends from abroad tend to talk about prominent Singaporean architecture they’ve seen such as the Supertrees in Gardens by the Bay, remarking how the park connectors were a great and unique feature and they wished they had that. That’s when you realise that design is integral in the nation’s image in more ways than you thought. Growing up in an environment like this, it contributes to the benchmark expectations of what clients perceive as good quality.

Do you find that clients have become more willing to make bold design choices over the years? How do you encourage them to embrace innovative design?

If we’re really looking at the most progressive work being done in the world, Singaporean clients are still conservative. Efficiency has grown to become a cornerstone of design, infrastructure, and way of working in Singapore. These attitudes can get in the way of innovative design, because if the job is done well enough and is easy to implement, clients tend to think there is no need to push boundaries, and we can all knock off earlier. The floor is however quite high such that it has been increasingly easy to create work that looks polished and professional, and everyone still loves a great concept.

Many still see design as merely a formality with a fixation on the static logo — a brand image that is “good enough” can also be a reflection on societal attitudes of conforming to the status quo and not wanting to stick out in case it offends anyone, but that defeats the purpose of branding because it should help companies and organisations stand out amongst the crowd. In other mediums such as interactive installations that are less ubiquitous, clients can be more open just because they are much less likely to have preconceived ideas around visual identity and logos.

Many still see design as merely a formality with a fixation on the static logo — a brand image that is “good enough” can also be a reflection on societal attitudes of conforming to the status quo and not wanting to stick out in case it offends anyone, but that defeats the purpose of branding because it should help companies and organisations stand out amongst the crowd.

People can only meet you where they are, but we actively look for ways to open our clients’ minds from the very first meeting before we start any execution work. Trying to take someone coming from a basic perception of design to a progressive point is a great leap, and we can only do so incrementally in small steps, so as to build trust before pushing boundaries.

We would also encourage clients to be more forward-thinking by showing and explaining to them what the best brands in the world are doing. This sets us up for greater success when we propose design directions. Regardless of how bold or innovative the design is, it should always tie back to the brand strategy or have a strong concept to make it an easier sell, and then we have to devise bespoke methods to lead the client into understanding that the innovative idea is the best choice amongst the various stones we have turned.

studioKALEIDO describes itself as working “at the intersection of Design, Art & Commerce.” Can you talk more about that, and how it shapes your creative approach?

This was a positioning we naturally fell into in our early years as our very first studio was based in Goodman Arts Centre, an arts residency enclave. Most of our clients and projects come from the cultural sector, especially in the beginning, and globally, that’s the space where innovative graphic design work is done as clients do tend to be more open to experimentation. To make a greater impact, we are mindful that we must bring those ideas from a small, sophisticated crowd to other sectors and challenge the prevailing notions in commerce and mainstream audiences.

Most of our clients and projects come from the cultural sector, especially in the beginning, and globally, that’s the space where innovative graphic design work is done as clients do tend to be more open to experimentation.

People outside of the cultural sector quickly saw us as an emerging studio that was doing interesting work for a younger crowd and wanted some of that vibe. Corporations that tend to engage us are looking to modernise their brand or want to appear a bit more progressive than the pack. On top of traditional branding projects, we do interactive art installations too.

This tension between the niche artistic sector and a public understanding of creativity has been a good space for us to operate in and allows us to actively shape culture instead of merely responding to market needs.

When approaching a project, do you prefer the clarity of a set brief or the flexibility of creative freedom? What makes that balance important for you?

Both are fine, but if having a set brief means we can propose design solutions off a robust brand strategy, that is going to be a much smoother process that will likely lead to more impactful work. In general, I don’t like playing games of subjectivity, as the process can be a never-ending permutation of design options going by the whims between clients and designers.

We’ve always liked to approach creativity from a place of resourcefulness over extravagance.

When given the flexibility of creative freedom, it still needs to be anchored by a strong concept and the audience we’re designing for. What matters most is that the work is of strategic value for the client, resulting in trust built over the long term. We want our clients to feel that we are invested in their success before scratching our own creative itch and that’s really what keeps businesses like ours going.

Even with lots of freedom, it could mean that the production budget is not great and we have to work around it in creative ways as a means of survival in a country where producing things and events can get very expensive. We’ve always liked to approach creativity from a place of resourcefulness over extravagance.

AI is a growing part of the conversation in design. How do you see its role in the industry, and how has it shaped your own workflow?

First of all, I’ll have to caveat it by saying that it’s all moving so fast, by the time this gets published, my views on AI might not even be the same anymore. I have seen some tasteful, high-quality AI output generated by creatives but it’s very rare and usually embedded as part of a larger workflow. Whilst this could mean that the technology has a lot of space for improvement, it could also mean that it is only good for a narrow set of contexts.

We are not currently using it for any final output as it does not meet our standards at this point of time. However, it has been of good use in certain areas such as mockups for presentations, creating browser-based digital tools, figuring out what’s wrong with our code and other technical issues.

We should use it to do more in terms of elevating quality instead of measuring its value in terms of merely increasing output quantity.

Additionally, for brand design work, we have always conducted research on categoric cliches and looking at what AI churns out readily is a great way to toss out obvious ideas. Furthermore, to be protected by copyright law, the output needs to be created by a human or needs to be substantially altered even if it was generated by AI in the first place. The waters that run beneath these legislative frameworks are muddy and at the end of the day, clients still want someone to be liable for the work done.

I’ll talk about an unexpected but great use case of the technology. Recently, we were engaged to rebrand a beloved elder care facility and a children’s organisation. In both cases, we had difficulty procuring good images for the rebrand exercise as confidentiality and dignity guidelines did not allow us to use photos of residents or minors for publicity materials. In the past, they made do with stock imagery or blurred out faces which are obviously not ideal, but now they can be replaced with AI generated personas within the context of their own environments.

For our industry, I see the proliferation of AI as an invitation for everyone to move up the value chain or to pivot to more complex work and become more cross-disciplinary. We should use it to do more in terms of elevating quality instead of measuring its value in terms of merely increasing output quantity. Before, clients might also be skeptical about smaller outfits but are now more open to the possibility that lean studios can deliver greater value.

A Field Guide to Little India
A Field Guide to Little India
Doki Doki Izakaya
Doki Doki Izakaya
Elohim by Sabrina Goh
URL to IRL – Image by Winnie Wu
URL to IRL - Image by Winnie Wu

What advice would you give to a young designer entering the industry?

I don’t think they need our advice since the old world as we knew it is dead, but here goes:

Be a generalist but have a core that ties everything together.

Read widely — you will be better equipped to have meaningful conversations with more people.

Learn debate techniques to substantiate and defend your work.

Do harder things.

Listen before you speak.

Take care of your health.

Employ futures thinking. It’s true that nobody can predict the future, but there are things you can do at present to ensure that you’ll at least be at a better position than before. What exactly you have to do will depend on individual circumstances and your unique skills stack.

Finally — if you don’t love the creative industry enough to put in all that extra work, you would be better off doing something else.

Could you share a project (or projects) from your own work that stands out as especially meaningful or impactful to you?

Mind The Gap

Mind The Gap is an exhibition focused on data mapping where three artists were commissioned to create artworks based on their chosen areas of research. The catalogue was segmented into three irregular, individual sections for each artist, playing with space as a visual pun to reflect the title, which came together to form the cover. From the get-go, we wanted to create an inventive book format that seemed mind-bogglingly tactile and interactive yet tied perfectly to the concept.

I’ve often heard people who have done it many times over say that there is a formula for winning design awards, but that there was no real rulebook for it. I was curious to find out whether it was possible to crack the code — to create something that people from different backgrounds could agree was worthy of recognition, regardless of their personal tastes and biases. Its success across numerous award shows and features in international media made me believe that good design could be approached, to a large extent, as an objective endeavour. This matters because it can be difficult to demonstrate the value of a craft or business when its merits are perceived as entirely subjective.

To me, this is one of the factors that sets design apart from art and why I love working in the industry so much. There is no right or wrong answer in creativity, and yet there are still answers that are “more right” than others as it is all a matter of communication skills between humans. It is also why we approach client proposals and presentations with an objective-first mindset wherever possible to defend our ideas rationally.

Words

Words is a 15-minute audio-reactive light show for National Gallery Singapore’s Light to Night Festival 2025, made in collaboration with local contemporary artist Song-Ming Ang. We did the visuals and motion graphics, he wrote the words and did the sound design, and it was very much a collaborative process.

Seeing such a strong and immediate reaction in the audience fueled the spark towards experimentation in new formats and processes over the past 2 years.

It was beamed from 4 large projectors onto Victoria Theatre and Concert Hall, a large ivory-white colonial building in the Civic District, creating an immersive spectacle that must be experienced in person to appreciate its full impact. Due to the scale and “quasi-poetry” focused on social issues in clear text formats and simple typography, we saw people completely entranced by it and taking to social media to post about how they felt their whole being shaken awake by the installation.

We have never done anything like that before even though I have always preferred experiencing art in liminal spaces over the white cube. Seeing such a strong and immediate reaction in the audience fueled the spark towards experimentation in new formats and processes over the past 2 years. We started out as specialists in alternative branding, print and typography as limitations helped us build a unique voice early on, but over the years have become increasingly medium-agnostic.

URL to IRL: SIFA Digital

URL to IRL is a multimedia exhibition-installation showcasing a selection of digital content and artworks commissioned by SIFA (Singapore International Festival of Arts) in the Covid-19 years. It features a whole slew of writers and artists specially picked by the curators, all of whom are interested in or known for uncovering alternative or lesser-known voices.

As we had collectively spent a lot of time indoors and experienced disruption for in-person events due to the pandemic, this project had a unique proposition at the time and was presented with heightened tactility as an invitation to come out to play and experience things IRL again.

Organised into sections under “Germination”, “Pollination” and “Fl(u)orescence”, the design is inspired by organisms seen through the microscope, spore growth patterns, and fungi thriving on jungle gym-like structures as a nod to themes of ecology — undercurrents in the 2024 edition of SIFA. It’s the first time we’ve approached exhibition-making as an interactive installation and had the opportunity to examine the semantic differences.

 

Quick Hits

Something symbolic of Singaporean design that someone visiting Singapore should see that isn’t widely known:

Chin Mee Chin Confectionery. It is a quirky and beloved old-school bakery and traditional coffee shop established in 1925 in Katong and known for its retro typography, vibrant colours and local breakfast fare.

A Singaporean designer or artist you’d love to collaborate with or have been inspired by:

I am already designing for/with many designers and artists whose work I respect (and there are just too many more I would love to work with), so at this moment I would like to collaborate with a creative technologist instead. With the advancement of AI lowering the barriers of entry, it seems like many young practitioners in art and design have caught on that they need to adopt the mindset of a creative technologist to become more interdisciplinary and thrive in the future.

Moving forward, perhaps the standards that set a true practitioner apart from a mere dabbler in this realm needs to be reassessed as well, even before the local market has grasped what the term “creative technologist” means. Although I have been exploring it myself, there remains areas of deep expertise that is hard to grasp quickly.

Your go-to place for creative inspiration in Singapore:

Anywhere in nature.

Any events with great energy to connect with people, like the annual Illustration Arts Festival by Organisation of Illustrators (OIC) and Thirtytwocm.

Words – Image by Winnie Wu
Words – Image by Winnie Wu
Zhen Feng Object Workshop

To learn more, visit studioKALEIDO.

All images provided by studioKALEIDO.

More Singapore Design in Focus

October 13- 24