Gaming’s Next Premium Audience Isn’t Playing Less—They’re Just Sweating More

Gretchen Que discusses the rise of sport simulators, connected fitness platforms, and virtual competition—and why they may represent gaming’s next premium audience for brands in Southeast Asia.

Image by Pavigym Prama

For years, conversations around gaming marketing in Southeast Asia have revolved around esports, mobile MOBAs, battle royales, and livestreaming. It made sense. The region became one of the world’s fastest-growing gaming markets largely because of smartphones and free-to-play titles. But another gaming category has quietly been gaining momentum—one that sits at the intersection of fitness, premium lifestyles, and real-world sports.

Golf simulators, indoor cycling platforms, virtual racing, connected rowing, and smart fitness experiences are no longer just training tools. Increasingly, they are gaming platforms in their own right. The question marketers should be asking is no longer whether these experiences qualify as video games, but whether they represent gaming’s next premium ecosystem.

When Does Sport Become Gaming?

Video games have always simulated real-world activities. Flight simulators recreate aviation with remarkable realism, while racing simulators have become legitimate training tools for professional drivers. Sports simulators simply extend the same philosophy into physical activity.

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Platforms like Zwift transform indoor cycling and running into persistent multiplayer worlds complete with achievements, leaderboards, unlockables, structured events, and thriving online communities. Golf simulators powered by TrackMan or Full Swing allow players to compete on world-famous courses, join tournaments, analyze performance, and continually improve through game-like progression.

These experiences borrow directly from the mechanics that have defined gaming for decades: progression systems, seasonal events, rankings, multiplayer competition, digital rewards, and social interaction. The fact that participants happen to burn calories along the way does not make them any less game-like.

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Southeast Asia Is Creating the Perfect Conditions

The timing could not be better. Across cities like Singapore, Bangkok, Kuala Lumpur, Jakarta, and Manila, participation in golf, cycling, and triathlon has grown significantly over the past decade.

Several factors have converged to fuel this growth. The pandemic accelerated interest in health and outdoor recreation, while hybrid work gave professionals greater flexibility to train. Wearables normalized performance tracking, and premium fitness communities became aspirational social spaces. Together, these trends have created audiences that are highly engaged, digitally connected, and willing to invest heavily in equipment, coaching, memberships, and travel.

Unlike many traditional gaming segments, participants in these sports often belong to affluent, urban demographics with significant discretionary spending and long-term brand value

For marketers, this audience is especially compelling. Unlike many traditional gaming segments, participants in these sports often belong to affluent, urban demographics with significant discretionary spending and long-term brand value.

Gamers Don’t Necessarily Leave Gaming

A common misconception is that people eventually “grow out” of gaming. In reality, many simply migrate toward different forms of play.

Today’s golfers may have grown up mastering racing simulators. Competitive cyclists spend weekends outdoors and weekday evenings riding virtual routes. Triathletes obsess over data, optimization, and incremental progress in much the same way gamers pursue higher ranks or faster completion times.

A common misconception is that people eventually “grow out” of gaming. In reality, many simply migrate toward different forms of play.

The psychology is remarkably similar. Progress is measured, milestones are celebrated, competition is constant, and improvement becomes intrinsically rewarding. Sport simulators simply channel those motivations into physical performance.

Brands Have Already Started Experimenting

Several global brands have quietly recognized this convergence between gaming and connected fitness.

Adidas has launched exclusive virtual apparel and running experiences inside Zwift, allowing participants to express identity digitally while reinforcing its physical products. Specialized has used virtual cycling events to introduce new bicycles, enabling riders to experience products in-game before seeing them on the road. Meanwhile, Wahoo Fitness has built much of its hardware ecosystem around seamless integration with virtual platforms, making software an essential part of its value proposition rather than an afterthought.

Outside of fitness, Porsche has long embraced sim racing through esports partnerships, understanding that many future customers first experience high-performance vehicles in virtual environments before entering a showroom. The same customer journey increasingly exists in golf, cycling, and endurance sports.

Image by Todd Jiang

The White Space Belongs to Non-Endemic Brands

What’s notable is that nearly all of these examples come from endemic brands—companies already operating within sports or fitness. Bike manufacturers, apparel companies, hardware makers, and training platforms naturally understand these audiences because they already serve them.

Far fewer non-endemic brands have entered the space. Banks, insurers, airlines, luxury hospitality groups, telecommunications companies, and consumer electronics brands collectively invest millions sponsoring golf tournaments, cycling races, and triathlons across Southeast Asia. Yet very few have considered sponsoring the virtual ecosystems where these same communities train every day.

That disconnect presents a genuine first-mover opportunity.

Why Sport Sims Deserve Marketing Attention

Compared with traditional esports, sport simulators offer a very different commercial proposition. Rather than competing for attention inside saturated gaming ecosystems, brands can engage with smaller but significantly more premium communities.

Rather than competing for attention inside saturated gaming ecosystems, brands can engage with smaller but significantly more premium communities.

Participants often spend thousands of dollars annually on equipment, travel, coaching, software subscriptions, and race participation. Their purchasing behavior extends well beyond gaming, making them attractive audiences for financial services, automotive, travel, luxury retail, healthcare, and consumer technology brands.

More importantly, these platforms offer opportunities to create experiences rather than simply purchase visibility.

Imagine a regional airline sponsoring virtual cycling routes inspired by Southeast Asian destinations, a luxury hotel group hosting digital golf tournaments with resort stays as prizes, or an insurance company rewarding consistent training through connected fitness platforms. These activations feel less like advertising and more like meaningful extensions of the communities themselves.

Image by Gretchen Que

The Next Category of Gaming Marketing

The companies that first understood livestreaming as media built lasting advantages. The brands that embraced esports before it entered the mainstream became synonymous with gaming culture. Sport simulators may represent the next comparable inflection point.

The only meaningful difference is that the controller has been replaced by pedals, clubs, or rowing handles.

Many marketers still classify platforms like Zwift and golf simulators as fitness technology rather than gaming. Yet from the user’s perspective, they deliver everything that defines modern games: progression, competition, achievement, social interaction, and countless hours of engagement. The only meaningful difference is that the controller has been replaced by pedals, clubs, or rowing handles.

For brands looking beyond traditional gaming audiences, that distinction may be precisely what makes the opportunity so compelling. As golf, cycling, and triathlon continue their rise across Southeast Asia, the virtual worlds supporting those sports are becoming valuable marketing ecosystems in their own right. The brands that recognize this convergence early won’t simply sponsor another sport—they may help define an entirely new category of gaming marketing.

A lifelong gamer, Gretchen Que is Head of Growth at Octopus & Whale.

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